On January 15, 2026, Meta released a blog that triggered paranoia about the future. In said update, Meta made two announcements around XR (Extended Reality):
Meta was shutting down Horizon Managed Services (its first-party device management solution). Existing HMS customers receive support until January 4, 2030
Commercial SKUs of Meta Quest will no longer be available for sale
Critics took these announcements as a sign of an ‘XR Winter.’ Many prophesied the end of tech giants’ investment in the extended reality space.
Adding further fuel to the fire was a report from The New York Times, just 3 days before these announcements. The NYT revealed Meta’s plan to lay off 10% of its Reality Labs division—Meta’s XR division, with around 15,000 staff.
Meta’s larger plan also included the shutdown of Twisted Pixel, Sanzaru Games, and Armature Studio. All three were VR (Virtual Reality) gaming studios that Meta acquired in the years prior.
Panic ensued. Predictions of a catastrophe were focused on the following premise: If the market leader is pulling away, then the space is a failure.
Because Meta has been the flagbearer for the XR space. Since it acquired Oculus in 2012, the company has poured billions into XR. It has launched hardware (like the Meta Quest), platform services, and software. The company even changed its name from Facebook to Meta.
But, Meta’s plans alone can’t be evidence enough for us to proclaim the demise of the XR industry.
There’s a lot more happening behind the scenes.

