For businesses considering extended reality (XR) solutions, it's essential to compare the Meta Quest 3 and Apple Vision Pro because they differ greatly in price, design, and what they can do. These differences, from how good the visuals are to how the battery is designed, will change the user experience for training and teamwork. If you’re still getting familiar with the term, here’s a simple guide explaining what is XR and how it blends virtual and real-world environments for enterprise use.
Price & Variants
In the US, you can get the Meta Quest 3 for as low as $499. The Meta Quest 3S is even cheaper, starting at $349. You can buy both online from Meta, Amazon, Best Buy, and Walmart. If you need them for business, Meta also sells models with special warranties and ways to control the devices.
The Apple Vision Pro is pricier, starting at $3,499 in the US. Right now, you can only buy it from Apple Stores. It’s meant to be a high-end device for spatial computing, so Apple isn’t selling it everywhere just yet (Source). Businesses have limited access to it.
There’s a big price difference between the Vision Pro and the Quest 3. Meta's headset is made for training and simulation, while Apple is going after high-end creative projects.
Display & Visual Fidelity
The Apple Vision Pro has two Micro-OLED screens with over 23 million pixels. This means it has brighter colors, better resolution, and sharper images than the Meta Quest 3. The Vision Pro also shows a wider range of colors and has better contrast.
But the Quest 3 still gives you clear images at 2064 x 2208 per eye. It also refreshes faster, up to 120Hz, and has a wide view. It's good enough for most training needs.
Ergonomics & Weight
The Meta Quest 3 is light at 515g and feels balanced when you wear it for a while. It's all built into one piece, which is great for hands-on VR training where you want to be comfortable and move around.
The Apple Vision Pro looks great, but it has a separate battery pack that can make it feel a bit heavy. It has padding, but it might need adjusting if you use it for a long time, especially if you're moving a lot, like in a warehouse simulation. More companies are finding that comfort and mobility matter just as much as performance when using VR in workplace training and collaborative environments.
Tracking & Input
The Meta Quest 3 tracks your movements well using cameras on the headset. You can use controllers, your hands, and even feel the haptics. The Touch Plus controllers let you grasp, press, and move objects in 3D with high accuracy.
Apple Vision Pro lets you control things without controllers. You can use your eyes, hand gestures, and voice to move around. It's easy to use for basic tasks, but it can be hard to use in training situations where you need to be really precise.
If you need to move your hands or work with tools, the lack of physical controllers could be a problem with the Vision Pro.
Pass-through/ Mixed Reality Quality
The extent to which mixed reality appears seamless is very important. Apple Vision Pro sets a high standard. It has full-colour passthrough with solid brightness, so virtual objects look like they're really there.
The Meta Quest 3 isn't quite as effective, but it still has full colour passthrough and tracks your movements well. It's good for mixed reality training and adding virtual information to the real world, mostly when you're on a budget.
Battery Life & Power Setup
The Meta Quest 3 can run for 2–3 hours on its battery. The Meta Quest 3S has a wired option. This is helpful for long training sessions where you need more power.
Apple Vision Pro has about 2 hours of battery life with its external battery. You can swap batteries, but the wire can get in the way if you need to move around a lot.
Choosing between the Meta Quest 3 and Apple Vision Pro depends on your budget, comfort and use case.